Methodology
Tier scoring
Tiers are calculated from match statistics, not votes or paid placement.
Score = win rate + min(pick rate, 45) × 0.04 + min(ban rate, 20) × 0.05
Rates use percentage values. Heroes are sorted by score, with win rate breaking ties.
The top 6 heroes enter S tier, the next 8 enter A, the next 12 enter B, and the next 8 enter C. D contains the rest. Samples below 500 matches show rates without letter tiers.
Tier placement describes the sample; it does not predict an individual match.
Data and updates
Public match statistics come from deadlock-api.com. The default is Ranked · Phantom+ · Season. Queue, rank, and time-range filters select other available samples.
Ban rates use the selected queue and time range across all ranks. Role filters narrow the roster, not the underlying tier calculation.
Data updates each morning. It is marked stale after four days without an update, with a stronger warning after eight days. Pages use saved statistics rather than requesting live match data.
Items
Catalog statistics use the selected queue and rank. Per-hero purchases and common buyers use Ranked · Phantom+ · Season data.
Catalog rates require 200 matches with the item, reduced to 80 when the selected sample contains fewer than 1,500 matches. Per-hero item rates require 80 matches with the item.
Common builds show frequent purchases by game phase, ordered by average purchase time. They are not a prescribed purchase sequence.
Item win rates include only matches where the item was bought. Expensive items favor longer games, so these rates are not directly comparable with a hero’s overall win rate.
Matchups and teammates
Both use Ranked · Phantom+ · Season data from deadlock-api.com.
Matchup win rate measures wins when facing an opponent, with at least 50 matches per pair. Lower rates identify harder opponents.
Team win rate measures wins with both heroes on the same team, with at least 50 matches per pair. It describes observed results, not guaranteed synergy.
Pair differences are percentage points above or below 50%.
Win-rate changes
7 days vs. season: seven-day win rate minus season win rate for the same queue and rank. If that comparison is unavailable, trend labels fall back to current win-rate results without a numerical change.
Since previous update: Ranked · Phantom+ · Season win-rate changes between saved updates. Differences smaller than 0.5 percentage points are omitted.
Data access
- /api/meta — default Ranked · Phantom+ statistics as JSON.
- /llms.txt — site and data summary.
- /llms-full.txt — full tier list as text.
These endpoints use the same saved data as the website.
FAQ
What does Phantom+ mean?
- Matches where the average badge is Phantom 1 or higher. All ranks includes more matches. Ascendant+ includes fewer and may have insufficient data for letter tiers.
Does S tier guarantee a win?
- No. Tiers summarize match results; hero familiarity and individual matchups also matter.